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Forged in Chaos 3
March 2020
Paste your Inventory Code here:

Search Results: 898


Image Card Text
SS1-001 Freed the Matchless General Monster Effect Earth Warrior 5 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
SS1-002 Command Knight Monster Effect Fire Warrior 4 1200 1900 All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack.
SS1-003 D.D. Assailant Monster Effect Earth Warrior 4 1700 1600 After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
SS1-004 Don Zaloog Monster Effect Dark Warrior 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Discard 1 random card from their hand.
Send the top 2 cards of their Deck to the Graveyard.
SS1-005 Exiled Force Monster Effect Earth Warrior 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
SS1-006 Muscle Medic Monster Effect Water Warrior 4 2200 100 If a player would take damage from a battle involving this card, they gain that much LP, instead.
SS1-007 Ninja Grandmaster Sasuke Monster Effect Light Warrior 4 1800 1000 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
SS1-008 Sasuke Samurai Monster Effect Wind Warrior 2 500 800 At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
SS1-009 Chaos Command Magician Monster Effect Light Spellcaster 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
SS1-010 Gemini Elf Monster Normal Earth Spellcaster 4 1900 900 Elf twins that alternate their attacks.
SS1-011 Apprentice Magician Monster Effect Dark Spellcaster 2 400 800 When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
SS1-012 Defender, the Magical Knight Monster Effect Light Spellcaster 4 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
SS1-013 Magical Undertaker Monster Effect Flip Dark Spellcaster 2 400 400 FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
SS1-014 Magician of Faith Monster Effect Flip Light Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
SS1-015 Old Vindictive Magician Monster Effect Flip Dark Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
SS1-016 Toy Magician Monster Effect Light Spellcaster 4 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
SS1-017 Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
SS1-018 Rush Recklessly Spell Quick-Play Target face-up monster gains 700 ATK until the End Phase.
SS1-019 The Warrior Returning Alive Spell Normal Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
SS1-020 Swords of Revealing Light Spell Normal Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
SS1-021 Wonder Wand Spell Equip Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
SS1-022 Fissure Spell Normal Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
SS1-023 Dark Hole Spell Normal Destroy all monsters on the field.
SS1-024 Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
SS1-025 Monster Reborn Spell Normal Target 1 monster in either player's Graveyard; Special Summon it.
SS1-026 Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target.
SS1-027 Ballista Squad Trap Normal Tribute 1 monster, then target 1 card your opponent controls; destroy it.
SS1-028 Magic Drain Trap Counter When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
SS1-029 Magic Cylinder Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
SS1-030 Ready for Intercepting Trap Normal Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
SS1-031 Dust Tornado Trap Normal Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
SS1-032 Trap Hole Trap Normal When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
SS2-001 Rose Tentacles Monster Effect Earth Plant 6 2200 1200 This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent.
SS2-002 Botanical Lion Monster Effect Earth Plant 4 1600 2000 This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch.
SS2-003 Mystic Tomato Monster Effect Dark Plant 4 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
SS2-004 Predaplant Flytrap Monster Effect Dark Plant 2 400 800 Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
SS2-005 Predaplant Moray Nepenthes Monster Effect Dark Plant 4 1600 1000 This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
SS2-006 Sylvan Bladefender Monster Effect Earth Plant 4 1900 700 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.
SS2-007 Violet Witch Monster Effect Dark Spellcaster 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
SS2-008 Athena Monster Effect Light Fairy 7 2600 800 Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summoned it.
SS2-009 Airknight Parshath Monster Effect Light Fairy 5 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
SS2-010 Clear Kuriboh Monster Effect Light Fairy 1 300 200 During either player's turn, when your opponent activates a monster effect that would inflict damage: You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; draw 1 card, if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.
SS2-011 Dimensional Alchemist Monster Effect Light Fairy 4 1300 200 Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
SS2-012 Fluffal Leo Monster Effect Earth Fairy 4 1600 1200 When this card declares an attack: It gains 500 ATK until the end of theBattle Phase.
SS2-013 Nova Summoner Monster Effect Light Fairy 4 1400 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
SS2-014 Skelengel Monster Effect Flip Light Fairy 2 900 400 FLIP: Draw 1 card.
SS2-015 Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
SS2-016 Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
SS2-017 Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
SS2-018 My Body as a Shield Spell Quick-Play Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
SS2-019 Smashing Ground Spell Normal Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
SS2-020 The World Tree Spell Continuous Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: ?Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ?Remove 2: Destroy 1 card on the field. ?Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.
SS2-021 Book of Moon Spell Quick-Play Target 1 face-up monster on the field; change that target to face-down Defense Position.
SS2-022 Soul Taker Spell Normal Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
SS2-023 The Sanctuary in the Sky Spell Field Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2)
SS2-024 Dark Hole Spell Normal Destroy all monsters on the field.
SS2-025 Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
SS2-026 Monster Reborn Spell Normal Target 1 monster in either player's Graveyard; Special Summon it.
SS2-027 Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target.
SS2-028 Plant Food Chain Trap Normal Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.
SS2-029 Lumenize Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.
SS2-030 Dust Tornado Trap Normal Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
SS2-031 Trap Hole Trap Normal When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
SS2-032 Widespread Ruin Trap Normal Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
SS2-033 Call of the Haunted Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
SS3-001 Ancient Crimson Ape Monster Effect Light Beast 7 2600 1800 When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
SS3-002 Ape Fighter Monster Effect Dark Beast 4 1900 1200 If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
SS3-003 Desmanian Devil Monster Effect Earth Beast 4 1700 1400 When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
SS3-004 Giant Rat Monster Effect Earth Beast 4 1400 1450 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
SS3-005 Gyaku-Gire Panda Monster Effect Earth Beast 3 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
SS3-006 Nimble Momonga Monster Effect Earth Beast 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
SS3-007 Photon Sabre Tiger Monster Effect Light Beast 3 2000 300 When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.
SS3-008 Vampire Red Baron Monster Effect Dark Zombie 6 2400 1000 Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
SS3-009 Bone Crusher Monster Effect Earth Zombie 4 1600 200 When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
SS3-010 Paladin of the Cursed Dragon Monster Effect Light Zombie 4 1900 1200 Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle.
SS3-011 Pyramid Turtle Monster Effect Earth Zombie 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
SS3-012 Vampire Sorcerer Monster Effect Dark Zombie 4 1500 1500 If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
SS3-013 Zombina Monster Effect Earth Zombie 4 1400 1500 If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
SS3-014 Zombino Monster Normal Earth Zombie 4 2000 0 The two are so close. The die and return to life
Inseparable
SS3-015 Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
SS3-016 D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SS3-017 Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
SS3-018 Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
SS3-019 Token Thanksgiving Spell Normal Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
SS3-020 Zombie World Spell Field All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
SS3-021 My Body as a Shield Spell Quick-Play Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
SS3-022 Smashing Ground Spell Normal Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
SS3-023 Dark Hole Spell Normal Destroy all monsters on the field.
SS3-024 Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
SS3-025 Monster Reborn Spell Normal Target 1 monster in either player's Graveyard; Special Summon it.
SS3-026 Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target.
SS3-027 Ojama Trio Trap Normal Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
SS3-028 Trap of the Imperial Tomb Trap Normal Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
SS3-029 Dust Tornado Trap Normal Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
SS3-030 Sakuretsu Armor Trap Normal Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
SS3-031 Call of the Haunted Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
SS3-032 Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
SS3-033 Safe Zone Trap Continuous Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
SS4-001 Storm Caller Monster Effect Wind Psychic 6 4/18/1906 6/22/1905 You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK.
SS4-002 Genetic Woman Monster Effect Wind Psychic 4 1700 1200 Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
SS4-003 Krebons Monster Effect Tuner Dark Psychic 2 1200 400 When this card is targeted for an attack: You can pay 800 Life Points; negate the attack.
SS4-004 Psychic Commander Monster Effect Tuner Earth Psychic 3 1400 800 When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
SS4-005 Reinforced Human Psychic Borg Monster Effect Earth Psychic 4 1500 800 Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.
SS4-006 Serene Psychic Witch Monster Effect Earth Psychic 3 1400 1200 When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
SS4-007 Silent Psychic Wizard Monster Effect Earth Psychic 4 1900 0 When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
SS4-008 Dark Ruler Ha Des Monster Effect Dark Fiend 6 2450 1600 This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control.
SS4-009 Dark Resonator Monster Effect Tuner Dark Fiend 3 1300 300 Once per turn, this card cannot be destroyed by battle.
SS4-010 Dark Tinker Monster Effect Tuner Dark Fiend 2 1000 1300 When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
SS4-011 Lesser Fiend Monster Effect Dark Fiend 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
SS4-012 Newdoria Monster Effect Dark Fiend 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
SS4-013 Terrifying Toddler of Torment Monster Effect Flip Dark Fiend 3 0 2000 FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
SS4-014 Red Sprinter Monster Effect Fire Fiend 4 1700 1200 When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
SS4-015 Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
SS4-016 D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SS4-017 Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
SS4-018 Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
SS4-019 Psychokinesis Spell Normal Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage.
SS4-020 Creature Swap Spell Normal Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
SS4-021 Scapegoat Spell Quick-Play Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
SS4-022 The Gates of Dark World Spell Field All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
SS4-023 My Body as a Shield Spell Quick-Play Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
SS4-024 Smashing Ground Spell Normal Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
SS4-025 Dark Hole Spell Normal Destroy all monsters on the field.
SS4-026 Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
SS4-027 Monster Reborn Spell Normal Target 1 monster in either player's Graveyard; Special Summon it.
SS4-028 Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target.
SS4-029 Past Image Trap Normal If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
SS4-030 Sinister Yorishiro Trap Continuous Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
SS4-031 Dust Tornado Trap Normal Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
SS4-032 Sakuretsu Armor Trap Normal Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
SS4-033 Call of the Haunted Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
SS4-034 Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
SS4-035 Safe Zone Trap Continuous Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
SS4-036 Magical Android Monster Synchro Effect Light Psychic 5 2400 1700 1 Tuner + 1 or more non-Tuner monsters
During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
SS4-037 Psychic Lifetrancer Monster Synchro Effect Earth Psychic 7 2400 2000 1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.
SS4-038 Stygian Sergeants Monster Synchro Effect Dark Fiend 5 2200 1800 1 Fiend-Type Tuner + 1 or more non-Tuner monsters
SS4-039 Scrap Archfiend Monster Synchro Normal Earth Fiend 7 2700 1800 1 Tuner + 1 or more non-Tuner Monsters
SS4-040 Gaia Knight, the Force of Earth Monster Synchro Normal Earth Warrior 6 2600 800 1 Tuner + 1 or more non-Tuner Monsters
SS5-001 Super Conductor Tyranno Monster Effect Light Dinosaur 8 3300 1400 Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activate this effect.
SS5-002 Black Brachios Monster Effect Earth Dinosaur 4 1800 1100 When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
SS5-003 Hydrogeddon Monster Effect Water Dinosaur 4 1600 1000 When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.
SS5-004 Jurrac Aeolo Monster Effect Tuner Fire Dinosaur 1 200 200 During your Main Phase, you can Tribute this card to select and Special Summon 1 Level 4 or lower "Jurrac" monster from your Graveyard, except "Jurrac Aeolo".
SS5-005 Jurrac Dino Monster Effect Tuner Fire Dinosaur 3 1700 800 Once per turn, if this card destroys an opponent's monster by battle, you can Tribute 1 "Jurrac" monster you control during the End Phase of that turn to draw 2 cards.
SS5-006 Jurrac Guaiba Monster Effect Fire Dinosaur 4 1700 400 If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn.
SS5-007 Petiteranodon Monster Effect Earth Dinosaur 2 500 500 If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.
SS5-008 Citadel Whale Monster Effect Water Fish 7 2350 2150 If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
SS5-009 Fishborg Archer Monster Effect Tuner Water Fish 3 300 300 If this card is in your Graveyard and you control no monsters, during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
SS5-010 Cyber Shark Monster Effect Water Fish 5 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing.
SS5-011 Double Fin Shark Monster Effect Water Fish 4 1000 1200 When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
SS5-012 Nimble Manta Monster Effect Water Fish 2 800 100 When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.
SS5-013 Nimble Sunfish Monster Effect Water Fish 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
SS5-014 Oyster Meister Monster Effect Water Fish 3 1600 200 When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
SS5-015 Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
SS5-016 Neo-Spacian Grand Mole Monster Effect Earth Rock 3 900 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
SS5-017 Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
SS5-018 D.D. Seeker Monster Effect Dark Psychic 3 1500 800 (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
SS5-019 Forbidden Chalice Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated .
SS5-020 Lost World Spell Field All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.
SS5-021 Big Wave Small Wave Spell Normal Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
SS5-022 Forbidden Dress Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
SS5-023 Dark Hole Spell Normal Destroy all monsters on the field.
SS5-024 Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
SS5-025 Hidden Armory Spell Normal Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.
SS5-026 Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target.
SS5-027 Premature Burial Spell Equip Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
SS5-028 Upstart Goblin Spell Normal Draw 1 card, then your opponent gains 1000 Life Points.
SS5-029 Survival of the Fittest Trap Normal Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row.
SS5-030 Fish Depth Charge Trap Normal Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
SS5-031 Dust Tornado Trap Normal Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
SS5-032 Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
SS5-033 Call of the Haunted Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
SS5-034 Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
SS5-035 Safe Zone Trap Continuous Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
SS5-036 Solemn Judgment Trap Counter Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
SS5-037 Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field.
SS5-038 Jurrac Velphito Monster Synchro Effect Fire Dinosaur 5 ? ? 1 Tuner + 1 or more non-Tuner Dinosaur monsters
This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
SS5-039 HTS Psyhemuth Monster Synchro Effect Earth Psychic 6 2400 1800 1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SS5-040 Scrap Archfiend Monster Synchro Normal Earth Fiend 7 2700 1800 1 Tuner + 1 or more non-Tuner Monsters
SS5-041 Magical Android Monster Synchro Effect Light Psychic 5 2400 1700 1 Tuner + 1 or more non-Tuner monsters
During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
SS5-042 White Aura Dolphin Monster Synchro Effect Water Fish 6 2400 1000 1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
SS5-043 Gungnir, Dragon of the Ice Barrier Monster Synchro Effect Water Dragon 7 2500 1700 1 Tuner + 1 or more WATER non-Tuner Monsters.
1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards.
SP1-001 Graceful Charity Spell Normal Draw 3 cards, then discard 2 cards.
SP1-002 Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
SP1-003 Solemn Judgment Trap Counter Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
SP1-004 Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field.
SP1-005 D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SP1-006 Creature Swap Spell Normal Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
SP1-007 Scapegoat Spell Quick-Play Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
SP1-008 Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
SP1-009 Sakuretsu Armor Trap Normal Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
SP1-010 Seven Tools of the Bandit Trap Counter When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
SP2-001 Graceful Charity Spell Normal Draw 3 cards, then discard 2 cards.
SP2-002 Forbidden Dress Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
SP2-003 Solemn Judgment Trap Counter Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
SP2-004 Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field.
SP2-005 D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SP2-006 Gravekeeper's Spy Monster Effect Flip Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
SP2-007 Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
SP2-008 Creature Swap Spell Normal Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
SP2-009 Scapegoat Spell Quick-Play Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
SP2-010 Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
SP3-001 Forbidden Dress Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
SP3-002 Shield Crush Spell Normal Select 1 Defense Position monster on the field and destroy it.
SP3-003 Solemn Judgment Trap Counter Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
SP3-004 Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field.
SP3-005 D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SP3-006 Gravekeeper's Spy Monster Effect Flip Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
SP3-007 Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
SP3-008 Book of Moon Spell Quick-Play Target 1 face-up monster on the field; change that target to face-down Defense Position.
SP3-009 Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
SP3-010 Compulsory Evacuation Device Trap Normal Target 1 monster on the field; return that target to the hand.
SP4-001 Fiendish Chain Trap Continuous Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
SP4-002 Foolish Burial Spell Normal Send 1 Monster Card from your Deck to the Graveyard.
SP4-003 Shield Crush Spell Normal Select 1 Defense Position monster on the field and destroy it.
SP4-004 Mind Crush Trap Normal Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
SP4-005 Battle Fader Monster Effect Dark Fiend 1 0 0 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.
SP4-006 D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SP4-007 Gravekeeper's Spy Monster Effect Flip Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
SP4-008 Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
SP4-009 Book of Moon Spell Quick-Play Target 1 face-up monster on the field; change that target to face-down Defense Position.
SP4-010 Compulsory Evacuation Device Trap Normal Target 1 monster on the field; return that target to the hand.
AOD-000 Dragon Spirit of White Monster Effect Light Dragon 8 2500 2000 (This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
AOD-001 Bokoichi the Freightening Car Monster Normal Dark Machine 2 500 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
AOD-002 Elemental HERO Sparkman Monster Normal Light Warrior 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
AOD-003 Luster Dragon Monster Normal Wind Dragon 4 1900 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
AOD-004 Mad Dog of Darkness Monster Normal Dark Beast 4 1900 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
AOD-005 Mechanicalchaser Monster Normal Dark Machine 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
AOD-006 Amazoness Trainee Monster Effect Earth Warrior 4 1500 1300 Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
AOD-007 Armored Bee Monster Effect Wind Insect 4 1600 1200 Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.
AOD-008 Asura Priest Monster Effect Spirit Light Fairy 4 1700 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
AOD-009 Baby Raccoon Tantan Monster Effect Flip Earth Beast 2 0 800 FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
AOD-010 Blizzard Dragon Monster Effect Water Dragon 4 1800 1000 Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
AOD-011 Blue Thunder T-45 Monster Effect Light Machine 4 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
AOD-012 Cyber Phoenix Monster Effect Fire Machine 4 1200 1600 While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
AOD-013 Dark Blade the Captain of the Evil World Monster Effect Dark Warrior 4 1800 1500 Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
AOD-014 Dark Elf Monster Effect Dark Spellcaster 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
AOD-015 Dekoichi the Battlechanted Locomotive Monster Effect Flip Dark Machine 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
AOD-016 Drillroid Monster Effect Earth Machine 4 1600 1600 Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
AOD-017 Elemental HERO Captain Gold Monster Effect Light Warrior 4 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
AOD-018 Elemental HERO Wildheart Monster Effect Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
AOD-019 Exploder Dragon Monster Effect Earth Dragon 3 1000 0 When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.
AOD-020 Fiendish Engine Omega Monster Effect Dark Machine 8 2800 2000 During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
AOD-021 Giant Rat Monster Effect Earth Beast 4 1400 1450 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
AOD-022 Gravekeeper's Guard Monster Effect Flip Dark Spellcaster 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
AOD-023 Hannibal Necromancer Monster Effect Dark Spellcaster 4 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
AOD-024 Heavy Knight of the Flame Monster Effect Gemini Fire Zombie 4 1800 200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
At the start of the Damage Step, if this card attacked a Special Summoned monster. You can banish that monster.
AOD-025 Kalantosa, Mystical Beast of the Forest Monster Effect Earth Beast 2 200 1400 If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.
AOD-026 Karakuri Muso mdl 818 "Haipa" Monster Effect Earth Machine 4 2100 1100 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
AOD-027 Legendary Jujitsu Master Monster Effect Earth Rock 3 1300 1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
AOD-028 Lord of D. Monster Effect Dark Spellcaster 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
AOD-029 Maiden of Macabre Monster Effect Dark Spellcaster 4 1700 0 When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.
AOD-030 Masked Dragon Monster Effect Fire Dragon 3 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
AOD-031 Mystic Tomato Monster Effect Dark Plant 4 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
AOD-032 Newdoria Monster Effect Dark Fiend 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
AOD-033 Pyramid Turtle Monster Effect Earth Zombie 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
AOD-034 Rasetsu Monster Effect Spirit Fire Fairy 4 1500 1900 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect.
AOD-035 Regenerating Mummy Monster Effect Dark Zombie 4 1800 1500 When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
AOD-036 Ryu Kokki Monster Effect Dark Zombie 6 2400 2000 At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
AOD-037 Snowman Eater Monster Effect Water Aqua 3 0 1900 When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
AOD-038 Vampire Lord Monster Effect Dark Zombie 5 2000 1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase.
AOD-039 Assault Armor Spell Equip Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
AOD-040 Back to Square One Spell Normal Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
AOD-041 Burden of the Mighty Spell Continuous Each face-up monster your opponent controls loses 100 ATK * its own Level.
AOD-042 Call of the Mummy Spell Continuous Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
AOD-043 Dark World Lightning Spell Normal Target 1 face-down card on the field; destroy that target, then discard 1 card.
AOD-044 De-Spell Spell Normal Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
AOD-045 Ekibyo Drakmord Spell Equip A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
AOD-046 Magical Dimension Spell Quick-Play If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
AOD-047 Miracle Dig Spell Normal If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
AOD-048 Mystik Wok Spell Quick-Play Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
AOD-049 Offerings to the Doomed Spell Quick-Play Destroy 1 face-up monster. Skip your next Draw Phase.
AOD-050 Overpowering Eye Spell Normal Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.
AOD-051 Reload Spell Quick-Play Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
AOD-052 Spiritual Forest Spell Continuous Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
AOD-053 Sword of Kusanagi Spell Equip Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
AOD-054 Swords of Concealing Light Spell Quick-Play When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
AOD-055 Terraforming Spell Normal Add 1 Field Spell Card from your Deck to your hand.
AOD-056 The Big March of Animals Spell Normal Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.
AOD-057 The Flute of Summoning Dragon Spell Normal Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.
AOD-058 Upstart Goblin Spell Normal Draw 1 card, then your opponent gains 1000 Life Points.
AOD-059 Anti-Spell Trap Counter Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
AOD-060 Battleguard Howling Trap Normal When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
AOD-061 Birthright Trap Continuous Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
AOD-062 Burst Breath Trap Normal Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.
AOD-063 Desperate Tag Trap Continuous If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
AOD-064 Disappear Trap Normal Remove from play 1 card from your opponent's Graveyard.
AOD-065 Gravity Bind Trap Continuous Level 4 or higher monsters cannot attack.
AOD-066 Liberty at Last! Trap Normal When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck.
AOD-067 Raigeki Break Trap Normal Discard 1 card to target 1 card on the field; destroy it.
AOD-068 Roaring Earth Trap Continuous If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.)
AOD-069 Sakuretsu Armor Trap Normal Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
AOD-070 Spell Shield Type-8 Trap Counter Select and activate 1 of these effects:
Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
AOD-071 Tutan Mask Trap Counter Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
AOD-072 Waboku Trap Normal You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
AOD-073 Amaterasu Monster Effect Spirit Light Fairy 9 3000 3000 Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.
AOD-074 Baby Raccoon Ponpoko Monster Effect Earth Beast 2 800 0 When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
AOD-075 Battle Fader Monster Effect Dark Fiend 1 0 0 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.
AOD-076 Behemoth the King of All Animals Monster Effect Earth Beast 7 2700 1500 This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
AOD-077 Berserk Gorilla Monster Effect Earth Beast 4 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
AOD-078 Crusader of Endymion Monster Effect Gemini Light Spellcaster 4 1900 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
AOD-079 Crystal Seer Monster Effect Flip Water Spellcaster 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
AOD-080 Divine Dragon Apocralyph Monster Effect Dark Dragon 4 1000 1500 Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.
AOD-081 Elemental HERO Ocean Monster Effect Water Warrior 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
AOD-082 Freed the Brave Wanderer Monster Effect Light Warrior 4 1700 1200 Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.
AOD-083 Fusilier Dragon, the Dual-Mode Beast Monster Effect Dark Machine 7 2800 2000 You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.
AOD-084 Geargiano Monster Effect Earth Machine 3 500 1000 You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
AOD-085 Gravekeeper's Spy Monster Effect Flip Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
AOD-086 Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
AOD-087 Shutendoji Monster Effect Earth Zombie 4 1500 800 Once per turn, you can activate 1 of these effects.
Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.
AOD-088 Speedroid Pachingo-Kart Monster Effect Wind Machine 4 1800 1000 Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
AOD-089 Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
AOD-090 Totem Dragon Monster Effect Earth Dragon 2 400 200 This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
AOD-091 Tristan, Knight of the Underworld Monster Effect Dark Zombie 4 1800 0 When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK.
AOD-092 Yamato-no-Kami Monster Effect Spirit Dark Warrior 6 2200 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
AOD-093 Book of Moon Spell Quick-Play Target 1 face-up monster on the field; change that target to face-down Defense Position.
AOD-094 Foolish Return Spell Quick-Play Select 1 card in your opponent's Graveyard. Return it to the Deck.
AOD-095 Lightning Vortex Spell Normal Discard 1 card. Destroy all face-up monsters your opponent controls.
AOD-096 Scapegoat Spell Quick-Play Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
AOD-097 Skyscraper Spell Field When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
AOD-098 Smashing Ground Spell Normal Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
AOD-099 Soul Exchange Spell Normal Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
AOD-100 Spell Power Grasp Spell Normal Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
AOD-101 Zombie World Spell Field All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
AOD-102 Call of the Haunted Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
AOD-103 Castle of Dragon Souls Trap Continuous Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK, until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 face-up "Castle of Dragon Souls".
AOD-104 Divine Wrath Trap Counter When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
AOD-105 Hero Blast Trap Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
AOD-106 Horn of Heaven Trap Counter Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
AOD-107 Safe Zone Trap Continuous Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
AOD-108 Seven Tools of the Bandit Trap Counter When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
AOD-109 Blue-Eyes White Dragon Monster Normal Light Dragon 8 3000 2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
AOD-110 Banisher of the Radiance Monster Effect Light Fairy 3 1600 0 Any card sent to the Graveyard is banished instead.
AOD-111 Bazoo the Soul-Eater Monster Effect Earth Beast 4 1600 900 Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
AOD-112 Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
AOD-113 D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
AOD-114 Elemental HERO Neos Alius Monster Effect Gemini Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
This face-up card's name becomes "Elemental HERO Neos".
AOD-115 Mobius the Frost Monarch Monster Effect Water Aqua 6 2400 1000 When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. Destroy them.
AOD-116 Samurai Skull Monster Effect Dark Zombie 4 1700 0 When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
AOD-117 Thestalos the Firestorm Monarch Monster Effect Fire Pyro 6 2400 1000 When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100.
AOD-118 Yaksha Monster Effect Spirit Water Fairy 4 1900 1500 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand.
AOD-119 Zaborg the Thunder Monarch Monster Effect Light Thunder 5 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
AOD-120 Book of Life Spell Normal Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
AOD-121 Creature Swap Spell Normal Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
AOD-122 Gemini Spark Spell Quick-Play Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
AOD-123 Gravity Blaster Spell Equip Equip only to a Machine-Type monster. Once per turn: You can have the equipped monster gain 400 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect(s) on the field is negated during the Battle Phase only.
AOD-124 Machine Duplication Spell Normal Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck.
AOD-125 Magical Citadel of Endymion Spell Field Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
AOD-126 Reinforcement of the Army Spell Normal Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
AOD-127 Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
AOD-128 Dark Renewal Trap Normal When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard.
AOD-129 Horn of the Phantom Beast Trap Normal Target 1 Beast or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
AOD-130 Imperial Iron Wall Trap Continuous Cards cannot be removed from play.
AOD-131 Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
AOD-132 Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field.
AOD-133 Aratama Monster Effect Spirit Dark Fiend 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
AOD-134 Desmanian Devil Monster Effect Earth Beast 4 1700 1400 When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
AOD-135 Elemental HERO Shadow Mist Monster Effect Dark Warrior 4 1000 1500 If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
AOD-136 Il Blud Monster Effect Gemini Dark Zombie 6 2100 800 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
AOD-137 Jinzo Monster Effect Dark Machine 6 2400 1500 Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
AOD-138 Machina Fortress Monster Effect Earth Machine 7 2500 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
AOD-139 Tsukuyomi Monster Effect Spirit Dark Spellcaster 4 1100 1400 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
AOD-140 Vanguard of the Dragon Monster Effect Earth Dragon 4 1700 1300 You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard.
AOD-141 Foolish Burial Spell Normal Send 1 Monster Card from your Deck to the Graveyard.
AOD-142 Forbidden Dress Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
AOD-143 Graceful Charity Spell Normal Draw 3 cards, then discard 2 cards.
AOD-144 Limiter Removal Spell Quick-Play Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
AOD-145 Return from the Different Dimension Trap Normal Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
AOD-146 Skill Drain Trap Continuous Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).
AOD-147 Solemn Judgment Trap Counter Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
AOD-148 Green Baboon, Defender of the Forest Monster Effect Earth Beast 7 2600 1800 When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
AOD-149 Endymion, the Master Magician Monster Effect Dark Spellcaster 7 2700 1700 You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target.
AOD-WS1 Eclipse Wyvern Monster Effect Light Dragon 4 1600 1000 If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
AOD-WS2 Mistaken Arrest Spell Quick-Play Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
AOD-WS3 Face-Off Trap Counter When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
AOD-WS4 Cipher Soldier Monster Effect Earth Machine 3 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
AOD-WS5 Deck Lockdown Spell Continuous Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
AOD-WS6 Compulsory Escape Device Trap Normal Each player chooses 1 monster they control, then shuffles it into the Deck.
AOD-SE1 Yaksha Monster Effect Spirit Water Fairy 4 1900 1500 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand.
AOD-SE2 Sakuretsu Armor Trap Normal Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
AOD-SE3 Dwarf Star Dragon Planeter Monster Effect Light Dragon 4 1700 1200 Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
AOD-SE4 Double Summon Spell Normal You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
FOA-000 Sacred Arch-Airknight Parshath Monster Effect Light Fairy 9 2800 2300 If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.
FOA-001 Dunames Dark Witch Monster Normal Light Fairy 4 1800 1050 Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
FOA-002 Insect Knight Monster Normal Earth Insect 4 1900 1500 Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
FOA-003 4-Starred Ladybug of Doom Monster Effect Flip Wind Insect 3 800 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
FOA-004 Anteatereatingant Monster Effect Earth Insect 5 2000 500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
FOA-005 Bee List Soldier Monster Effect Wind Insect 1 500 400 You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
FOA-006 Cactus Fighter Monster Effect Earth Plant 4 1900 400 If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position.
FOA-007 Chaosrider Gustaph Monster Effect Wind Warrior 4 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
FOA-008 Chiron the Mage Monster Effect Earth Beast-Warrior 4 1800 1000 Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
FOA-009 Cross-Sword Beetle Monster Effect Wind Insect 4 1800 1200 While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent.
FOA-010 Dwarf Star Dragon Planeter Monster Effect Light Dragon 4 1700 1200 Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
FOA-011 Featherizer Monster Effect Wind Spellcaster 2 700 1100 When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card.
FOA-012 Flying Kamakiri #1 Monster Effect Wind Insect 4 1400 900 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
FOA-013 Gemini Summoner Monster Effect Water Spellcaster 4 1500 0 Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed.
FOA-014 Hane-Hane Monster Effect Flip Earth Beast 2 450 500 FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
FOA-015 Howling Insect Monster Effect Earth Insect 3 1200 1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
FOA-016 Necro Fleur Monster Effect Dark Plant 1 0 0 If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck.
FOA-017 Plague Wolf Monster Effect Dark Zombie 3 1000 1000 Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase.
FOA-018 Rafflesia Seduction Monster Effect Flip Earth Plant 2 300 900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
FOA-019 Rocket Warrior Monster Effect Light Warrior 4 1500 1300 During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
FOA-020 Rose Fairy Monster Effect Wind Plant 3 600 1200 If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
FOA-021 Sage of Silence Monster Effect Light Spellcaster 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
FOA-022 Sand Moth Monster Effect Earth Rock 4 1000 2000 When this face-down Defense Position card is destroyed and send to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
FOA-023 Shining Angel Monster Effect Light Fairy 4 1400 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
FOA-024 Susa Soldier Monster Effect Spirit Earth Thunder 4 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
FOA-025 Zeradias, Herald of Heaven Monster Effect Light Fairy 4 2100 800 You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
FOA-026 A Feather of the Phoenix Spell Normal Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck.
FOA-027 Calming Magic Spell Normal This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
FOA-028 Celestial Transformation Spell Quick-Play Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.
FOA-029 Different Dimension Capsule Spell Normal Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
FOA-030 Double Summon Spell Normal You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
FOA-031 Monster Reincarnation Spell Normal Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand.
FOA-032 Necklace of Command Spell Equip When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:Draw 1 card. OR
Discard 1 random card from your opponent's hand.
FOA-033 Silent Graveyard Spell Quick-Play Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
FOA-034 Spider's Lair Spell Continuous Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
FOA-035 Tokkosho of Ghost Destroying Spell Equip When the equipped monster inflicts Battle Damage to your opponent, you can select and remove from play up to 2 monsters from your opponent's Graveyard.
FOA-036 Tribute to the Doomed Spell Normal Discard 1 card. Destroy 1 monster on the field.
FOA-037 Wild Nature's Release Spell Normal Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.
FOA-038 Armageddon Designator Trap Normal Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name from the rest of the Duel.
FOA-039 Beckoning Light Trap Normal Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
FOA-040 Common Charity Trap Normal Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
FOA-041 Defense Draw Trap Normal Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
FOA-042 Destruct Potion Trap Normal Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
FOA-043 Dragoncarnation Trap Normal Target 1 of your banished Dragon-Type monsters; add that target to your hand.
FOA-044 Forced Ceasefire Trap Normal Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
FOA-045 Ivy Shackles Trap Continuous While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
FOA-046 Jar of Greed Trap Normal Draw 1 card from your Deck.
FOA-047 Magic Jammer Trap Counter When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
FOA-048 Robbin' Goblin Trap Continuous Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
FOA-049 Alexandrite Dragon Monster Normal Light Dragon 4 2000 100 Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
FOA-050 Banisher of the Light Monster Effect Light Fairy 3 100 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
FOA-051 Dark Valkyria Monster Effect Gemini Dark Fairy 4 1800 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
FOA-052 Evocator Chevalier Monster Effect Gemini Fire Warrior 4 1900 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
FOA-053 Ghost Ship Monster Effect Light Fiend 5 1900 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
FOA-054 Kidmodo Dragon Monster Effect Earth Dragon 3 100 200 If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.
FOA-055 Lancer Lindwurm Monster Effect Wind Dragon 4 1800 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
FOA-056 Layard the Liberator Monster Effect Light Fairy 4 1400 1500 While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
FOA-057 Lord Poison Monster Effect Water Plant 4 1500 1000 When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
FOA-058 Resonance Insect Monster Effect Earth Insect 4 1000 700 If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".
FOA-059 Rose Paladin Monster Effect Earth Warrior 4 1800 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
FOA-060 Winged Rhynos Monster Effect Wind Beast-Warrior 4 1800 500 When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
FOA-061 Ancient Forest Spell Field When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
FOA-062 Big Bang Shot Spell Equip The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
FOA-063 Closed Forest Spell Field All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.
FOA-064 Fragrance Storm Spell Normal Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.
FOA-065 Machine Assembly Line Spell Continuous All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
FOA-066 Painful Decision Spell Normal Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.
FOA-067 Silent Doom Spell Normal Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack.
FOA-068 Solitary Sword of Poison Spell Equip Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
FOA-069 Dark Horizon Trap Normal When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Typemonster from your Deck with ATK less than or equal to the damage you took.
FOA-070 Divine Punishment Trap Counter Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it.
FOA-071 Lair Wire Trap Normal Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the selected monster.
FOA-072 Miraculous Descent Trap Continuous Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2)
FOA-073 Beetron Monster Effect Dark Insect 4 1600 900 You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn.
FOA-074 Cosmo Brain Monster Effect Dark Spellcaster 7 1500 2450 Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
FOA-075 Dodger Dragon Monster Effect Wind Dragon 4 1900 1200 The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
FOA-076 Dust Knight Monster Effect Flip Earth Warrior 4 1400 1200 FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
FOA-077 Fallen Angel of Roses Monster Effect Earth Plant 7 2400 1300 You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
FOA-078 Machina Peacekeeper Monster Effect Union Earth Machine 2 500 400 When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
FOA-079 Nikitama Monster Effect Spirit Light Fairy 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.
FOA-080 Tethys, Goddess of Light Monster Effect Light Fairy 5 2400 1800 While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
FOA-081 Black Garden Spell Field When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
FOA-082 Cards from the Sky Spell Normal Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card.
FOA-083 Frozen Rose Spell Quick-Play Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 "Frozen Rose" per turn.
FOA-084 Hidden Armory Spell Normal Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.
FOA-085 Supervise Spell Equip Equip only to a Gemini Monster. It is treated as an Effect Monster, and gains its effect(s). When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard.
FOA-086 Verdant Sanctuary Spell Continuous When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
FOA-087 Super Rush Recklessly Trap Normal Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.
FOA-088 The Selection Trap Counter Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
FOA-089 Apprentice Illusion Magician Monster Effect Dark Spellcaster 6 2000 1700 You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only.
FOA-090 Doom Dozer Monster Effect Earth Insect 8 2800 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard.
FOA-091 Harvest Angel of Wisdom Monster Effect Light Fairy 4 1800 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
FOA-092 Rose Lover Monster Effect Earth Plant 1 800 800 You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
FOA-093 Sorciere de Fleur Monster Effect Dark Spellcaster 8 2900 0 When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.
FOA-094 Forbidden Chalice Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated .
FOA-095 Pot of Duality Spell Normal Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
FOA-096 Trade-In Spell Normal Discard 1 Level 8 monster to draw 2 cards.
FOA-097 Burst Rebirth Trap Normal Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.
FOA-098 Mind Crush Trap Normal Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
FOA-099 Talaya, Princess of Cherry Blossoms Monster Effect Water Plant 8 2800 1200 This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects.
FOA-SE1 Aratama Monster Effect Spirit Dark Fiend 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
FOA-SE2 The Selection Trap Counter Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
FOA-SE3 Gigantes Monster Effect Earth Rock 4 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
FOA-SE4 Champion's Vigilance Trap Counter If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card.
CRI-000 Rainbow Dragon Monster Effect Light Dragon 10 4000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.
CRI-001 Gem-Knight Garnet Monster Normal Earth Pyro 4 1900 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
CRI-002 Gene-Warped Warwolf Monster Normal Earth Beast-Warrior 4 2000 100 This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
CRI-003 Metal Armored Bug Monster Normal Earth Insect 8 2800 1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
CRI-004 Sea Serpent Warrior of Darkness Monster Normal Water Sea Serpent 4 1800 1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
CRI-005 Sky Scout Monster Normal Wind Winged Beast 4 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
CRI-006 Amphibious Bugroth MK-3 Monster Effect Water Machine 4 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
CRI-007 Aqua Spirit Monster Effect Water Aqua 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
CRI-008 Atlantean Attack Squad Monster Effect Water Sea Serpent 3 1400 0 This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
CRI-009 Crystal Beast Amethyst Cat Monster Effect Earth Beast 3 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
CRI-010 Crystal Beast Cobalt Eagle Monster Effect Wind Winged Beast 4 1400 800 Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
CRI-011 Crystal Beast Emerald Tortoise Monster Effect Water Aqua 3 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
CRI-012 Gale Lizard Monster Effect Flip Water Reptile 4 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
CRI-013 Garuda the Wind Spirit Monster Effect Wind Winged Beast 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
CRI-014 Gemini Lancer Monster Effect Gemini Water Sea Serpent 4 1800 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
CRI-015 Gigantes Monster Effect Earth Rock 4 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
CRI-016 Golem Sentry Monster Effect Earth Rock 4 800 1800 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
CRI-017 Lost Blue Breaker Monster Effect Water Sea Serpent 3 1400 0 If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
CRI-018 Maiden of the Aqua Monster Effect Water Aqua 4 700 2000 As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
CRI-019 Mermail Abyssturge Monster Effect Water Fish 4 1700 1100 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
CRI-020 Mother Grizzly Monster Effect Water Beast-Warrior 4 1400 1000 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
CRI-021 Skelesaurus Monster Effect Gemini Dark Zombie 4 1700 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type.
CRI-022 Spined Gillman Monster Effect Water Sea Serpent 3 1300 0 All Fish-Type, Sea Serpent-Type, and Aqua-Type monsters you control gain 400 ATK.
CRI-023 Spirit of Flames Monster Effect Fire Pyro 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.
CRI-024 UFO Turtle Monster Effect Fire Machine 4 1400 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
CRI-025 Volcanic Slicer Monster Effect Fire Pyro 4 1800 1200 Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.
CRI-026 Warrior of Atlantis Monster Effect Water Aqua 4 1900 1200 You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
CRI-027 Cu Chulainn the Awakened Monster Effect Light Warrior 4 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
CRI-028 A Legendary Ocean Spell Field This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
CRI-029 Amulet of Ambition Spell Equip Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.
CRI-030 Array of Revealing Light Spell Normal Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
CRI-031 Crystal Blessing Spell Normal Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
CRI-032 Crystal Promise Spell Normal Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
CRI-033 Emblem of the Awakening Spell Ritual This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
CRI-034 Faustian Bargain Spell Normal Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
CRI-035 Magical Mallet Spell Normal Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
CRI-036 Malice Dispersion Spell Quick-Play Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
CRI-037 Prohibition Spell Continuous Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
CRI-038 Spell Reproduction Spell Normal Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
CRI-039 Champion's Vigilance Trap Counter If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card.
CRI-040 Crystal Raigeki Trap Normal Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
CRI-041 Gem Flash Energy Trap Continuous During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
CRI-042 Mystic Probe Trap Normal You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
CRI-043 Rainbow Path Trap Normal When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
CRI-044 Tornado Wall Trap Continuous Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card.
CRI-045 Armed Sea Hunter Monster Effect Water Sea Serpent 4 1800 400 If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
CRI-046 Atlantean Heavy Infantry Monster Effect Water Sea Serpent 2 0 1600 During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
CRI-047 Block Golem Monster Effect Earth Rock 3 1000 1500 If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
CRI-048 Chirubim, Princess of Autumn Leaves Monster Effect Earth Plant 8 1800 2800 Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubim", Princess of Autumn Leaves".
CRI-049 Codarus Monster Effect Water Sea Serpent 4 1400 1200 You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
CRI-050 Crystal Beast Amber Mammoth Monster Effect Earth Beast 4 1700 1600 When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
CRI-051 Crystal Beast Topaz Tiger Monster Effect Earth Beast 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
CRI-052 Gishki Shadow Monster Effect Water Sea Serpent 4 1200 1000 If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
CRI-053 Koa'ki Meiru Sandman Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
CRI-054 Koa'ki Meiru Wall Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
CRI-055 Levia-Dragon - Daedalus Monster Effect Water Sea Serpent 7 2600 1500 You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field.
CRI-056 Sacred Crane Monster Effect Light Winged Beast 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card.
CRI-057 Volcanic Counter Monster Effect Fire Pyro 3 300 1300 When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.
CRI-058 Volcanic Shell Monster Effect Fire Pyro 1 100 0 Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
CRI-059 Ancient City - Rainbow Ruins Spell Field You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:1+: This card cannot be destroyed by card effects.
2+: Once per turn, you can halve the Battle Damage you take.
3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
4+: Once per turn, during your Main Phase: You can draw 1 card.
5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
CRI-060 Blaze Accelerator Spell Continuous You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
CRI-061 Crystal Release Spell Equip Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
CRI-062 Gishki Aquamirror Spell Ritual This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand.
CRI-063 Salvage Spell Normal Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
CRI-064 Summoner's Art Spell Normal Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
CRI-065 Swallow's Nest Spell Quick-Play Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
CRI-066 Swallow's Nest Spell Quick-Play Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
CRI-067 Escape from the Dark Dimension Trap Continuous Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
CRI-068 Threatening Roar Trap Normal Your opponent cannot declare an attack this turn.
CRI-069 Abyss Soldier Monster Effect Water Aqua 4 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
CRI-070 Caninetaur Monster Effect Fire Beast-Warrior 3 1500 200 Once per turn, if this card battles an opponent's monster, during damage calculation(in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
CRI-071 Crystal Beast Ruby Carbuncle Monster Effect Light Fairy 3 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
CRI-072 Doomcaliber Knight Monster Effect Dark Fiend 4 1900 1800 Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
CRI-073 Gishki Vision Monster Effect Water Sea Serpent 2 700 500 If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
CRI-074 Harpie Dancer Monster Effect Wind Winged Beast 4 1200 1000 You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
CRI-075 Koa'ki Meiru Guardian Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.
CRI-076 Koa'ki Meiru Urnight Monster Effect Earth Beast-Warrior 4 2000 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
CRI-077 Mist Valley Falcon Monster Effect Wind Winged Beast 4 2000 1200 This card cannot declare an attack unless you return 1 card you control to its owner's hand.
CRI-078 Royal Firestorm Guards Monster Effect Fire Pyro 4 1700 1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
CRI-079 Tribe-Infecting Virus Monster Effect Water Aqua 4 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
CRI-080 Evigishki Levianima Monster Ritual Effect Water Aqua 8 2700 1500 You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card and reveal it. If the revealed card is a "Gishki" monster, look at 1 random card in your opponent's hand.
CRI-081 Crystal Beacon Spell Normal Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
CRI-082 Crystal Tree Spell Continuous Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
CRI-083 Silver's Cry Spell Quick-Play Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.
CRI-084 Compulsory Evacuation Device Trap Normal Target 1 monster on the field; return that target to the hand.
CRI-085 Atlantean Dragoons Monster Effect Water Sea Serpent 4 1800 0 All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
CRI-086 Beast King Barbaros Monster Effect Earth Beast-Warrior 8 3000 1200 You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
CRI-087 Caius the Shadow Monarch Monster Effect Dark Fiend 6 2400 1000 When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
CRI-088 Crystal Beast Sapphire Pegasus Monster Effect Light Beast 4 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
CRI-089 The Blazing Mars Monster Effect Fire Pyro 8 2600 2200 While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars"once per turn.
CRI-090 Volcanic Rocket Monster Effect Fire Pyro 4 1900 1400 When this card is Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.
CRI-091 World Carrotweight Champion Monster Effect Dark Plant 4 1900 0 If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
CRI-092 Evigishki Soul Ogre Monster Ritual Effect Water Aqua 8 2800 2800 Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it into the Deck.
CRI-093 Crystal Abundance Spell Normal Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
CRI-094 Divine Wind of Mist Valley Spell Field Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
CRI-095 Fire Formation - Tenki Spell Continuous When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
CRI-096 Royal Decree Trap Continuous Negate all other Trap Card effects on the field.
CRI-097 Brain Control Spell Normal Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
CRI-098 Fiendish Chain Trap Continuous Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
CRI-099 Mermail Abyssmegalo Monster Effect Water Sea Serpent 7 2400 1900 You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
CRI-100 Bad Aim Trap Normal When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
CRI-101 Mind Crush Trap Normal Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
CRI-102 Mist Valley Baby Roc Monster Effect Tuner Wind Winged Beast 2 400 600 When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
CRI-103 Fiend's Sanctuary Spell Normal Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token".
FOG-000 Thought Ruler Archfiend Monster Synchro Effect Dark Psychic 8 2700 2300 1 Tuner + 1 or more Non-Tuner monster
When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
FOG-001 Archfiend Soldier Monster Normal Dark Fiend 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
FOG-002 Genex Controller Monster Normal Tuner Dark Machine 3 1400 1200 As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
FOG-003 Tune Warrior Monster Effect Tuner Earth Warrior 3 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
FOG-004 Water Spirit Monster Normal Tuner Water Aqua 1 400 1200 This ancient water spirit haunts the glacial monoliths of the Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
FOG-005 Blade Knight Monster Effect Light Warrior 4 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
FOG-006 Dark Mimic LV1 Monster Effect Flip Dark Fiend 1 100 1000 FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
FOG-007 Desrook Archfiend Monster Effect Light Fiend 3 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
FOG-008 Flamvell Archer Monster Effect Tuner Fire Pyro 3 1000 200 Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all face-up "Flamvell" monsters on the field gain 800 ATK until the End Phase.
FOG-009 Flamvell Poun Monster Effect Fire Pyro 1 200 200 When this card is destroyed by battle and sent to the Graveyard, you can select and add 1 monster with 200 DEF from your Deck to your hand.
FOG-010 Gravekeeper's Assailant Monster Effect Dark Spellcaster 4 1500 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
FOG-011 Gravekeeper's Spear Soldier Monster Effect Dark Spellcaster 4 1500 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
FOG-012 Infernalqueen Archfiend Monster Effect Fire Fiend 4 900 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
FOG-013 Junk Synchron Monster Effect Tuner Dark Warrior 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2)
FOG-014 Koa'ki Meiru Doom Monster Effect Wind Fiend 3 1700 800 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.
FOG-015 Koa'ki Meiru Tornado Monster Effect Wind Winged Beast 4 1500 1200 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
FOG-016 Mist Valley Baby Roc Monster Effect Tuner Wind Winged Beast 2 400 600 When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
FOG-017 Naturia Cherries Monster Effect Tuner Earth Plant 1 200 200 If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
FOG-018 Pandaborg Monster Effect Water Psychic 4 1700 1400 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
FOG-019 Phantom King Hydride Monster Effect Tuner Dark Fiend 3 1500 300 If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster.
FOG-020 Psi-Beast Monster Effect Earth Psychic 2 700 500 When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.
FOG-021 Psychic Snail Monster Effect Earth Psychic 4 1900 1200 You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
FOG-022 Rose, Warrior of Revenge Monster Effect Fire Warrior 4 1600 600 When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.
FOG-023 Slate Warrior Monster Effect Flip Wind Fiend 4 1900 400 FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
FOG-024 Top Runner Monster Effect Tuner Wind Machine 4 1100 800 All face-up Synchro Monsters you control gain 600 ATK.
FOG-025 Vilepawn Archfiend Monster Effect Earth Fiend 2 1200 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"."
FOG-026 Junk Warrior Monster Synchro Effect Dark Warrior 5 2300 1300 Junk Synchron + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
FOG-027 Advance Draw Spell Normal Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
FOG-028 Ballista of Rampart Smashing Spell Equip If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
FOG-029 Banner of Courage Spell Continuous During your Battle Phase only, all face-up monsters you control gain 200 ATK.
FOG-030 Checkmate Spell Normal Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.
FOG-031 Fiend's Sanctuary Spell Normal Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token".
FOG-032 Fires of Doomsday Spell Quick-Play If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.
FOG-033 Future Glow Spell Continuous Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
FOG-034 Iron Core Immediate Disposal Spell Normal Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
FOG-035 Pandemonium Spell Field Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.
FOG-036 Anti-Magic Prism Trap Normal Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
FOG-037 Bark of Dark Ruler Trap Normal You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
FOG-038 Curse of the Circle Trap Normal Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
FOG-039 Damage Condenser Trap Normal When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.
FOG-040 Rite of Spirit Trap Normal Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
FOG-041 Flamvell Guard Monster Normal Tuner Fire Dragon 1 100 2000 A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.
FOG-042 Armored Axon Kicker Monster Effect Earth Psychic 6 2200 1800 If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.
FOG-043 D.D. Seeker Monster Effect Dark Psychic 3 1500 800 (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
FOG-044 Destiny HERO - Doom Lord Monster Effect Dark Warrior 3 600 800 Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
FOG-045 Flamvell Magician Monster Effect Tuner Fire Spellcaster 4 1400 200 While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
FOG-046 Grave Squirmer Monster Effect Dark Fiend 1 0 0 When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
FOG-047 Gravekeeper's Commandant Monster Effect Earth Spellcaster 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
FOG-048 Gravekeeper's Nobleman Monster Effect Dark Spellcaster 3 1000 1000 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
FOG-049 Gravekeeper's Visionary Monster Effect Dark Spellcaster 8 2000 1800 You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
FOG-050 Rockstone Warrior Monster Effect Earth Rock 4 1800 1600 You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.
FOG-051 Scrap Beast Monster Effect Tuner Earth Beast 4 1600 1300 If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.
FOG-052 Terrorking Archfiend Monster Effect Dark Fiend 4 2000 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
FOG-053 Trance Archfiend Monster Effect Dark Fiend 4 1500 500 Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
FOG-054 Unknown Synchron Monster Effect Tuner Dark Machine 1 0 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
FOG-055 Wattsychic Fighter Monster Effect Light Psychic 3 1500 300 When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn.
FOG-056 Flamvell Uruquizas Monster Synchro Effect Fire Pyro 6 2100 400 1 Tuner + 1 or more non-Tuner monsters.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
FOG-057 Lightning Warrior Monster Synchro Effect Light Warrior 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
FOG-058 Scarred Warrior Monster Synchro Effect Earth Warrior 5 2100 1000 1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
FOG-059 Brain Research Lab Spell Field Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
FOG-060 Gravekeeper's Stele Spell Normal Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
FOG-061 Brain Hazard Trap Continuous Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
FOG-062 Judgment of Anubis Trap Counter Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
FOG-063 Angel Trumpeter Monster Normal Tuner Earth Plant 4 1900 1600 This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
FOG-064 Armageddon Knight Monster Effect Dark Warrior 4 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
FOG-065 D.D. Crow Monster Effect Dark Winged Beast 1 100 100 During either player's turn: You can discard this card from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
FOG-066 Dragon Queen of Tragic Endings Monster Effect Dark Dragon 6 1900 2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
FOG-067 Flamvell Firedog Monster Effect Fire Beast 4 1900 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
FOG-068 Gaia Plate the Earth Giant Monster Effect Earth Rock 8 2800 1000 You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
FOG-069 Genex Blastfan Monster Effect Wind Spellcaster 4 1600 1300 When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand.
FOG-070 Gishki Chain Monster Effect Water Sea Serpent 4 1800 1000 When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order.
FOG-071 Gravekeeper's Descendant Monster Effect Dark Spellcaster 4 1500 1200 You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
FOG-072 Guldfaxe of the Nordic Beasts Monster Effect Tuner Light Beast 4 1600 1000 If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
FOG-073 Summoner Monk Monster Effect Dark Spellcaster 4 800 1600 Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
FOG-074 The White Stone of Legend Monster Effect Tuner Light Dragon 1 300 250 When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
FOG-075 Dark Highlander Monster Synchro Effect Dark Fiend 7 2800 2300 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.
FOG-076 Giganticastle Monster Synchro Effect Earth Rock 9 2900 2800 1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
FOG-077 Gravity Warrior Monster Synchro Effect Earth Warrior 6 2100 1000 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
FOG-078 Gungnir, Dragon of the Ice Barrier Monster Synchro Effect Water Dragon 7 2500 1700 1 Tuner + 1 or more WATER non-Tuner Monsters.
1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards.
FOG-079 X-Saber Urbellum Monster Synchro Effect Earth Warrior 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters
When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
FOG-080 Enemy Controller Spell Quick-Play Active 1 of these effects.
Target 1 face-up monster your opponent controls; change that target's battle position.
Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
FOG-081 Necrovalley Spell Field All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
FOG-082 Crystal Conclave Trap Continuous Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
FOG-083 Mask of Restrict Trap Continuous Monsters cannot be Tributed.
FOG-084 Needle Ceiling Trap Normal Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
FOG-085 Card Trooper Monster Effect Earth Machine 3 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
FOG-086 Dandylion Monster Effect Earth Plant 3 300 300 When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
FOG-087 Genex Ally Birdman Monster Effect Tuner Dark Machine 3 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
FOG-088 Genex Undine Monster Effect Water Aqua 3 1200 600 When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
FOG-089 Gravekeeper's Recruiter Monster Effect Dark Spellcaster 3 1200 1500 When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
FOG-090 Red Dragon Archfiend Monster Synchro Effect Dark Dragon 8 3000 2000 1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must remain face-up on the field to activate and to resolve this effect.
FOG-091 Stardust Dragon Monster Synchro Effect Wind Dragon 8 2500 2000 1 Tuner + 1 or more non-Tuner monsters
When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
FOG-092 Cards of Consonance Spell Normal Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.
FOG-093 Emergency Teleport Spell Quick-Play Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.
FOG-094 Rekindling Spell Normal Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, banish all monsters that were Special Summoned by this effect.
FOG-095 Unexpected Dai Spell Normal If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
FOG-096 Dimensional Prison Trap Normal When an opponent's monster declares an attack: Target that monster; banish that target.
FOG-097 Thunder King Rai-Oh Monster Effect Light Thunder 4 1900 800 Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
FOG-098 Pot of Avarice Spell Normal Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
FOG-099 Azure-Eyes Silver Dragon Monster Synchro Effect Light Dragon 9 2500 3000 1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
FOG-100 Dragon Spirit of White Monster Effect Light Dragon 8 2500 2000 (This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
FOG-101 Raiza the Storm Monarch Monster Effect Wind Winged Beast 6 2400 1000 When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
FOG-102 Ehren, Lightsworn Monk Monster Effect Light Warrior 4 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
FOG-103 Gren, Tactician of Dark World Monster Effect Dark Fiend 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target.
PHR-000 Black Rose Dragon Monster Synchro Effect Fire Dragon 7 2400 1800 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
PHR-001 Amazoness Baby Tiger Monster Effect Earth Beast 2 500 500 This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.
PHR-002 Amazoness Queen Monster Effect Earth Warrior 6 2400 1800 Amazoness monsters you control cannot be destroyed by battle.
PHR-003 Amazoness Scouts Monster Effect Earth Warrior 2 500 1100 During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects.
PHR-004 Amazoness Spy Monster Effect Earth Warrior 3 800 1200 You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
PHR-005 Card Guard Monster Effect Dark Fiend 4 1600 500 When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead.
PHR-006 Drill Synchron Monster Effect Tuner Earth Machine 3 800 300 While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
PHR-007 Duoterion Monster Effect Water Dinosaur 5 2000 1400 You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
PHR-008 Ehren, Lightsworn Monk Monster Effect Light Warrior 4 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
PHR-009 Fishborg Doctor Monster Effect Water Fish 4 400 400 If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card
PHR-010 Gren, Tactician of Dark World Monster Effect Dark Fiend 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target.
PHR-011 Gundari Monster Effect Spirit Fire Pyro 4 1000 200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
PHR-012 Jurrac Gallim Monster Effect Tuner Fire Dinosaur 2 1200 0 When this card is destroyed by battle and sent to the Graveyard, you can destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this card's effect.
PHR-013 Memory Crusher Monster Effect Dark Fiend 3 1000 600 If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
PHR-014 Naturia Pineapple Monster Effect Earth Plant 2 100 100 All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect.
PHR-015 Naturia Stinkbug Monster Effect Tuner Earth Insect 3 200 500 When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.
PHR-016 Oxygeddon Monster Effect Wind Dinosaur 4 1800 800 When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
PHR-017 Primitive Butterfly Monster Effect Wind Insect 5 1200 900 If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1.
PHR-018 Royal Swamp Eel Monster Effect Tuner Water Fish 4 1700 1200 If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
PHR-019 Shinobird Crane Monster Effect Spirit Wind Winged Beast 4 1500 1500 Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
PHR-020 Shinobird Pigeon Monster Effect Spirit Wind Winged Beast 4 1000 1800 Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
PHR-021 Skreech Monster Effect Water Reptile 4 1500 400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
PHR-022 7 Colored Fish Monster Normal Water Fish 4 1800 800 A rare rainbow fish that has never been caught by mortal man
PHR-023 Kabazauls Monster Normal Water Dinosaur 4 1700 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
PHR-024 Megalosmasher X Monster Normal Water Dinosaur 4 2000 0 With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
PHR-025 Sabersaurus Monster Normal Earth Dinosaur 4 1900 500 This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
PHR-026 Axe of Fools Spell Equip The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
PHR-027 Battle Waltz Spell Normal Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token.
PHR-028 Bonding - D2O Spell Normal Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.
PHR-029 Heart of Clear Water Spell Equip If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
PHR-030 Lighten the Load Spell Continuous Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.
PHR-031 Spacetime Transcendence Spell Normal Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
PHR-032 Stamping Destruction Spell Normal Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller.
PHR-033 Tail Swipe Spell Normal Target 1 face-up Level 5 or higher Dinosaur-Type monster you control; choose up to 2 monsters your opponent controls that are either face-down or have a lower Level than that Dinosaur-Type monster, and return them to the hand.
PHR-034 Blasting Fuse Trap Normal Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
PHR-035 Castle of Dark Illusions Monster Effect Flip Dark Fiend 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
PHR-036 Darklight Trap Normal Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
PHR-037 Sea Stealth Attack Trap Continuous When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
PHR-038 Ancient Flamvell Deity Monster Synchro Effect Fire Pyro 7 2500 200 1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters
When this card is Synchro Summoned, select and remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play this way.
PHR-039 Driven Daredevil Monster Synchro Effect Earth Warrior 7 2400 2100 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
If this card is attacked by an opponent's monster that has more ATK than this card, this card cannot be destroyed by battle. Then, destroy the monster that this card battled with at the end of the Damage Step.
PHR-040 Hydro Genex Monster Synchro Effect Water Machine 6 2300 1800 Genex Controller + 1 or more WATER Non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster
PHR-041 Beiige, Vanguard of Dark World Monster Effect Dark Fiend 4 1600 1300 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
PHR-042 Chainsaw Insect Monster Effect Earth Insect 4 2400 0 At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
PHR-043 Fishborg Planter Monster Effect Water Fish 2 200 200 Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn.
PHR-044 Gilasaurus Monster Effect Earth Dinosaur 3 1400 400 You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.
PHR-045 Goldd, Wu-Lord of Dark World Monster Effect Dark Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any).
PHR-046 Golden Flying Fish Monster Effect Light Fish 4 1700 1000 You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
PHR-047 Infernity Beetle Monster Effect Tuner Dark Insect 2 1200 0 While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
PHR-048 Jurrac Iguanon Monster Effect Fire Dinosaur 4 1700 700 If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.
PHR-049 Mental Seeker Monster Effect Tuner Earth Psychic 3 800 600 When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck.
PHR-050 Shinobird Crow Monster Effect Spirit Wind Winged Beast 4 0 0 Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
PHR-051 Sillva, Warlord of Dark World Monster Effect Dark Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
PHR-052 Water Dragon Monster Effect Water Sea Serpent 8 2800 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
PHR-053 Amazoness Village Spell Field All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
PHR-054 Shinobird's Calling Spell Ritual This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banishSpirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
PHR-055 Symbols of Duty Spell Equip Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
PHR-056 Amazoness Willpower Trap Continuous Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
PHR-057 Jurrac Impact Trap Normal If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.
PHR-058 Switcheroroo Trap Normal If you control the same number of monsters as your opponent, switch control of all those monsters.
PHR-059 Fabled Ragin Monster Synchro Effect Light Fiend 5 2300 1800 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
PHR-060 Iron Chain Dragon Monster Synchro Effect Earth Dragon 6 2500 1300 1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.
PHR-061 Revived King Ha Des Monster Synchro Effect Dark Zombie 6 2450 0 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.
PHR-062 Underground Arachnid Monster Synchro Effect Earth Insect 6 2400 1200 1 DARK Tuner + 1 non-Tuner Insect-Type monster.
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
PHR-063 Babycerasaurus Monster Effect Earth Dinosaur 2 500 500 When this card is destroyed by a card effect and sent to the Graveyard; Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
PHR-064 Block Dragon Monster Effect Earth Rock 8 2500 3000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
PHR-065 Fabled Raven Monster Effect Tuner Light Fiend 2 1300 1000 Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards * 400, until the End Phase.
PHR-066 Fenghuang Monster Effect Spirit Fire Winged Beast 6 2100 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.
PHR-067 Fishborg Launcher Monster Effect Tuner Water Fish 1 200 100 During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
PHR-068 Fossil Dyna Pachycephalo Monster Effect Earth Rock 4 1200 1300 Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
PHR-069 Koa'ki Meiru Maximus Monster Effect Wind Dragon 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phase, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
PHR-070 Re-Cover Monster Effect Tuner Earth Psychic 1 700 300 If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
PHR-071 Spore Monster Effect Tuner Wind Plant 1 400 800 If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
PHR-072 Superancient Deepsea King Coelacanth Monster Effect Water Fish 7 2800 2200 Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
PHR-073 Treeborn Frog Monster Effect Water Aqua 1 100 100 During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
PHR-074 Watch Dog Monster Effect Fire Pyro 1 0 0 During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect.
PHR-075 Water Dragon Cluster Monster Effect Water Sea Serpent 10 2800 2600 Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions.
PHR-076 Dark World Dealings Spell Normal Each player draws 1 card, then each player discards 1 card.
PHR-077 Fossil Dig Spell Normal Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
PHR-078 Insect Imitation Spell Normal Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled
PHR-079 Moray of Greed Spell Normal Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
PHR-080 Amazoness Onslaught Trap Continuous Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
PHR-081 Grave of the Super Ancient Organism Trap Continuous All face-up Level 6 or higher Special Summoned monster on the field cannot declare an attack or activate their effects.
PHR-082 Doomkaiser Dragon Monster Synchro Effect Fire Zombie 6 2400 1500 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.
PHR-083 Drill Warrior Monster Synchro Effect Earth Warrior 6 2400 2000 Drill Synchron + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
PHR-084 Shiranui Swordsaga Monster Synchro Effect Fire Zombie 5 1900 0 1 Tuner + 1+ non-Tuner monsters. You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
PHR-085 Debris Dragon Monster Effect Tuner Wind Dragon 4 1000 2000 When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
PHR-086 Jurrac Titano Monster Effect Fire Dinosaur 9 3000 2800 This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase.
PHR-087 Plaguespreader Zombie Monster Effect Tuner Dark Zombie 2 400 200 You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
PHR-088 Red Resonator Monster Effect Tuner Fire Fiend 2 600 200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower mosnter from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
PHR-089 Snoww, Unlight of Dark World Monster Effect Dark Fiend 4 1700 0 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
PHR-090 Swap Frog Monster Effect Water Aqua 2 1000 500 You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
PHR-091 Shinobird Power Spot Spell Continuous Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
PHR-092 Transmodify Spell Normal Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
PHR-093 Dark Smog Trap Continuous Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.
PHR-094 Ally of Justice Catastor Monster Synchro Effect Dark Machine 5 2200 1200 1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
PHR-095 Mist Wurm Monster Synchro Effect Wind Thunder 9 2500 1500 1 Tuner + 2 or more non-Tuner monsters.
When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
PHR-096 Tatsunoko Monster Synchro Effect Water Wyrm 3 1700 500 1 Tuner + 1 or more non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be uses as 1 of the other Synchro Materials. Unaffected by other monster's effects.
PHR-097 Shinobaroness Peacock Monster Ritual Effect Wind Winged Beast 8 2500 3000 You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
PHR-098 Ancient Fairy Dragon Monster Synchro Effect Light Dragon 7 2100 3000 1 Tuner + 1 or more non-Tuner Monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
PHR-099 Double Evolution Pill Spell Normal Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
TSF-001 Airknight Parshath Monster Effect Light Fairy 5 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
TSF-002 Amarylease Monster Effect Earth Plant 1 100 200 During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
TSF-003 Exiled Force Monster Effect Earth Warrior 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
TSF-004 Heroic Challenger - Swordshield Monster Effect Earth Warrior 4 0 2000 During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
TSF-005 Magician of Faith Monster Effect Flip Light Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
TSF-006 Sea Koala Monster Effect Earth Beast 2 100 1600 Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
TSF-007 Vampire Lady Monster Effect Dark Zombie 4 1550 1550 When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
TSF-008 Zombyra the Dark Monster Effect Dark Warrior 4 2100 500 This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
TSF-009 Draconnection Spell Normal Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.
TSF-010 Swords of Revealing Light Spell Normal Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
TSF-011 Thousand Knives Spell Normal Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
TSF-012 Wonder Wand Spell Equip Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
TSF-013 Ballista Squad Trap Normal Tribute 1 monster, then target 1 card your opponent controls; destroy it.
TSF-014 Magic Drain Trap Counter When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
TSF-015 Assault Wyvern Monster Effect Light Dragon 4 1800 1000 When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".
TSF-016 Dark Magician Monster Normal Dark Spellcaster 7 2500 2100 The ultimate wizard in terms of attack and defense.
TSF-017 Granmarg the Rock Monarch Monster Effect Earth Rock 6 2400 1000 When this card is Tribute Summoned, destroy 1 face-down card on the field
TSF-018 Hieratic Dragon of Asar Monster Effect Light Dragon 7 2600 700 You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster you control instead, except this card.
TSF-019 Machina Cannon Monster Effect Earth Machine 8 0 2200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
TSF-020 Skilled Dark Magician Monster Effect Dark Spellcaster 4 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
TSF-021 Vampire Sorcerer Monster Effect Dark Zombie 4 1500 1500 If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
TSF-022 Endymion's Lab Spell Continuous This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
TSF-023 Hieratic Dragon of Nuit Monster Effect Light Dragon 4 1700 900 Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
TSF-024 Machina Gearframe Monster Effect Union Earth Machine 4 1800 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
TSF-025 Spell Power Mastery Spell Normal Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
POE-001 Jerry Beans Man Monster Normal Earth Plant 3 1750 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
POE-002 Mystical Shine Ball Monster Normal Light Fairy 2 500 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
POE-003 Summoned Skull Monster Normal Dark Fiend 6 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
POE-004 Thousand-Eyes Idol Monster Normal Dark Spellcaster 1 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
POE-005 D.D. Assailant Monster Effect Earth Warrior 4 1700 1600 After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
POE-006 Eclipse Wyvern Monster Effect Light Dragon 4 1600 1000 If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
POE-007 Koa'ki Meiru Bergzak Monster Effect Earth Warrior 4 2000 200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
POE-008 Lich Lord, King of the Underworld Monster Effect Dark Zombie 6 2400 1200 If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand.
POE-009 Ritual Raven Monster Effect Dark Fiend 1 300 300 If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.
POE-010 Sonic Bird Monster Effect Wind Winged Beast 4 1400 1000 When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
POE-011 Sphere Kuriboh Monster Effect Dark Fiend 1 300 200 When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
POE-012 The Agent of Miracles - Jupiter Monster Effect Light Fairy 4 1800 1000 Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
POE-013 Lycanthrope Monster Ritual Effect Earth Beast-Warrior 6 2400 1800 This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
POE-014 Paladin of White Dragon Monster Ritual Effect Light Dragon 4 1900 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
POE-015 Black Illusion Ritual Spell Ritual This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.
POE-016 Curse of the Masked Beast Spell Ritual This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
POE-017 End of the World Spell Ritual This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
POE-018 Iron Core of Koa'ki Meiru Spell Normal During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
POE-019 Rush Recklessly Spell Quick-Play Target face-up monster gains 700 ATK until the End Phase.
POE-020 Samsara Spell Continuous Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.
POE-021 Synthesis Spell Spell Ritual This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.
POE-022 White Dragon Ritual Spell Ritual This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
POE-023 Hero's Rule 2 Trap Counter Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
POE-024 Interdimensional Matter Transporter Trap Normal Target 1 face-up monster you control; banish that target until the End Phase.
POE-025 Magic Cylinder Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
POE-026 Negate Attack Trap Counter Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
POE-027 Blazewing Butterfly Monster Effect Gemini Fire Insect 4 1500 1500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. (Deck contains 2)
POE-028 Izanami Monster Effect Spirit Water Fairy 4 1100 1800 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
POE-029 Koa'ki Meiru Beetle Monster Effect Earth Insect 4 1900 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
POE-030 Koa'ki Meiru Gravirose Monster Effect Fire Plant 4 1900 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
POE-031 Meltiel, Sage of the Sky Monster Effect Light Fairy 4 1600 1200 Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
POE-032 Skull Archfiend of Lightning Monster Effect Dark Fiend 6 2500 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card.
POE-033 The Agent of Creation - Venus Monster Effect Light Fairy 3 1600 0 You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
POE-034 Ruin, Queen of Oblivion Monster Ritual Effect Light Fairy 8 2300 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
POE-035 The Masked Beast Monster Ritual Normal Dark Fiend 8 3200 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
POE-036 Archfiend's Oath Spell Continuous Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
POE-037 Dark Factory of Mass Production Spell Normal Select 2 Normal Monsters from your Graveyard and add them to your hand.
POE-038 Recall Trap Counter When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card.
POE-039 Dark Dust Spirit Monster Effect Earth Zombie 6 2200 1800 This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters.
POE-040 Senju of the Thousand Hands Monster Effect Light Fairy 4 1400 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
POE-041 Sylvan Komushroomo Monster Effect Fire Plant 2 100 2000 When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target.
POE-042 Zombie Master Monster Effect Dark Zombie 4 1800 0 Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
POE-043 Relinquished Monster Ritual Effect Dark Spellcaster 1 0 0 Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent.
POE-044 Advanced Ritual Art Spell Ritual Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
POE-045 Forbidden Dress Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
POE-046 Bad Aim Trap Normal When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
POE-047 Bountiful Artemis Monster Effect Light Fairy 4 1600 1700 Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
POE-048 Raiza the Storm Monarch Monster Effect Wind Winged Beast 6 2400 1000 When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
POE-049 Demise, King of Armageddon Monster Ritual Effect Dark Fairy 8 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.
POE-050 Shield Crush Spell Normal Select 1 Defense Position monster on the field and destroy it.
ETD-001 Atlantean Pikeman Monster Normal Water Sea Serpent 2 1400 0 The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
ETD-002 Big Koala Monster Normal Earth Beast 7 2700 2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
ETD-003 Darkbishop Archfiend Monster Effect Water Fiend 3 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
ETD-004 Koa'ki Meiru Boulder Monster Effect Earth Rock 4 1200 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
ETD-005 Leotaur Monster Effect Earth Beast-Warrior 4 1500 1600 If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
ETD-006 Shadowknight Archfiend Monster Effect Wind Fiend 4 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
ETD-007 Ancient Rules Spell Normal Special Summon 1 Level 5 or higher Normal Monster from your hand.
ETD-008 Blustering Winds Spell Normal Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
ETD-009 Double Attack Spell Normal Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
ETD-010 Begone, Knave! Trap Continuous If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand.
ETD-011 Chain Disappearance Trap Normal When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
ETD-012 Good Goblin Housekeeping Trap Normal Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
ETD-013 Brushfire Knight Monster Effect Fire Warrior 4 1400 1200 When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
ETD-014 The End of Anubis Monster Effect Dark Fiend 6 2500 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
ETD-015 Koa'ki Meiru Crusader Monster Effect Earth Beast-Warrior 4 1900 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
ETD-016 Neo-Spacian Grand Mole Monster Effect Earth Rock 3 900 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
ETD-017 Abyss-scale of the Mizuchi Spell Equip Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
ETD-018 Rare Value Spell Normal If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
ETD-019 Compulsory Escape Device Trap Normal Each player chooses 1 monster they control, then shuffles it into the Deck.
ETD-020 Crevice Into the Different Dimension Trap Normal Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play.
ETD-021 Skill Drain Trap Continuous Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).
ETD-022 Gokipole Monster Effect Earth Insect 3 1000 1200 If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.
ETD-023 Volcanic Scattershot Monster Effect Fire Pyro 2 500 0 When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls
ETD-024 Diamond Core of Koa'ki Meiru Spell Normal Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.
ETD-025 Dimensional Fissure Spell Continuous Any monster sent to the Graveyard is banished instead.
SSH-001 Volcanic Rat Monster Normal Fire Pyro 1 500 500 This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.
SSH-002 Amazoness Sage Monster Effect Earth Warrior 4 1400 700 If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step.
SSH-003 Brain Jacker Monster Effect Flip Dark Fiend 2 200 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
SSH-004 The Fabled Cerburrel Monster Effect Tuner Light Beast 2 1000 400 When this card is discarded to the Graveyard, Special Summon it.
SSH-005 Gishki Abyss Monster Effect Water Fish 2 800 500 When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
SSH-006 Gragonith, Lightsworn Dragon Monster Effect Light Dragon 6 2000 1600 This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
SSH-007 Hushed Psychic Cleric Monster Effect Earth Psychic 3 0 2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
SSH-008 Imprisoned Queen Archfiend Monster Effect Dark Fiend 8 2600 1700 This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.
SSH-009 Jain, Lightsworn Paladin Monster Effect Light Warrior 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
SSH-010 Nitro Synchron Monster Effect Tuner Fire Machine 2 300 100 If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.
SSH-011 Turbo Synchron Monster Effect Tuner Wind Machine 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
SSH-012 Junk Archer Monster Synchro Effect Earth Warrior 7 2300 2000 Junk Synchron + 1 or more non-Tuner monsters
Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.
SSH-013 Mist Bird Clausolas Monster Synchro Effect Wind Winged Beast 3 0 2300 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
SSH-014 Turbo Warrior Monster Synchro Effect Wind Warrior 6 2500 1500 Turbo Synchron + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
SSH-015 Amulet of Ambition Spell Equip Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.
SSH-016 Mausoleum of the Emperor Spell Field Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon.
SSH-017 Non-Spellcasting Area Spell Continuous All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
SSH-018 Solidarity Spell Continuous If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
SSH-019 Twister Spell Quick-Play Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
SSH-020 Acid Trap Hole Trap Normal Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
SSH-021 Beckoning Light Trap Normal Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
SSH-022 Dark Mirror Force Trap Normal You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
SSH-023 Mirror of Oaths Trap Normal When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.
SSH-024 Royal Command Trap Continuous Negate the activation and effects of all Flip Effect monsters effects.
SSH-025 Destiny HERO - Dasher Monster Effect Dark Warrior 6 2100 1000 Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
SSH-026 Destructotron Monster Effect Earth Psychic 4 1600 400 During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.
SSH-027 Jinzo - Jector Monster Effect Dark Machine 4 800 2000 This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.
SSH-028 Lyla, Lightsworn Sorceress Monster Effect Light Spellcaster 4 1700 200 During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
SSH-029 Maiden with Eyes of Blue Monster Effect Tuner Light Spellcaster 1 0 0 When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
SSH-030 Manju of the Ten Thousand Hands Monster Effect Light Fairy 4 1400 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
SSH-031 Mermail Abysspike Monster Effect Water Fish 4 1600 800 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn.
SSH-032 Quickdraw Synchron Monster Effect Tuner Wind Machine 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
SSH-033 Ryko, Lightsworn Hunter Monster Effect Flip Light Beast 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
SSH-034 Armory Arm Monster Synchro Effect Light Machine 4 1800 1200 1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
SSH-035 HTS Psyhemuth Monster Synchro Effect Earth Psychic 6 2400 1800 1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SSH-036 Nitro Warrior Monster Synchro Effect Fire Warrior 7 2800 1800 Nitro Synchron + 1 or more non-Tuner Monsters
Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
SSH-037 Pot of Duality Spell Normal Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
SSH-038 Premature Burial Spell Equip Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
SSH-039 Trade-In Spell Normal Discard 1 Level 8 monster to draw 2 cards.
SSH-040 Malevolent Catastrophe Trap Normal When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
SSH-041 Pulling the Rug Trap Counter Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
SSH-042 Swallow Flip Trap Counter Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
SSH-043 Destiny HERO - Malicious Monster Effect Dark Warrior 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
SSH-044 Elemental HERO Stratos Monster Effect Wind Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
Add 1 "HERO" monster from your Deck to your hand.
SSH-045 Light and Darkness Dragon Monster Effect Light Dragon 8 2800 2400 Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).
SSH-046 Lonefire Blossom Monster Effect Fire Plant 3 500 1400 Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
SSH-047 Arcanite Magician Monster Synchro Effect Light Spellcaster 7 400 1800 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
SSH-048 Goyo Predator Monster Synchro Effect Earth Warrior 6 2400 1200 1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
SSH-049 Charge of the Light Brigade Spell Normal Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
FTS-001 Black Luster Soldier - Envoy of the Beginning Monster Effect Light Warrior 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect.
During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
APC-001 Ayers Rock Sunrise Spell Normal Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currentlycontrols lose 200 ATK for each Beast, Plant and Winged-Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
APC-002 Dragon Shrine Spell Normal Send 1 Dragon-Type monster from your Deck to the Graveyard, then if the monster in your Graveyard is a Dragon-Type Normal Monster, you can send 1 more Dragon-Type monster from your Deck to the Graveyard. You can only activate 1 "Dragon Shrine" per turn.
APC-003 Spellbook of Wisdom Spell Quick-Play Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects;
It is unaffected by other Spell effects this turn.
It is unaffected by Trap effects this turn.
APC-004 Cyber Valley Monster Effect Light Machine 1 0 0 You can use 1 of these effects.
When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
APC-005 Heroic Challenger - Assault Halberd Monster Effect Earth Warrior 4 1800 200 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.
APC-006 Goblin Zombie Monster Effect Dark Zombie 4 1100 1050 When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
APC-007 Miracle Fertilizer Spell Continuous Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card.
APC-008 Power Angel Valkyria Monster Effect Light Fairy 4 1800 1050 If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.
APC-009 Aztekipede, the Worm Warrior Monster Effect Earth Insect 4 1900 400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
APC-010 Koa'ki Meiru Overload Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
APC-011 Atlantean Marksman Monster Effect Water Sea Serpent 3 1400 0 When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
APC-012 Reborn Tengu Monster Effect Wind Beast-Warrior 4 1700 600 When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
APC-013 Juragedo Monster Effect Dark Fiend 4 1700 1300 During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn.
APC-014 Esper Girl Monster Effect Tuner Earth Psychic 2 500 300 When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
SSH-050 Destiny Draw Spell Normal Discard 1 "Destiny HERO" card; draw 2 cards.
CH1-001 Destiny HERO - Plasma Monster Effect Dark Warrior 8 1900 600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
CH1-002 Destiny HERO - Malicious Monster Effect Dark Warrior 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
CH1-003 Psi-Blocker Monster Effect Wind Psychic 4 1200 300 Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn.
CH1-004 Skyscraper 2 - Hero City Spell Field Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.
CH1-005 Evilswarm Azzathoth Monster Effect Flip Dark Reptile 4 750 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
CH1-006 Relinkuriboh Monster Effect Dark Fiend 1 300 200 If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
CH1-007 Field Barrier Spell Continuous Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
CH1-008 Twister Spell Quick-Play Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
CH1-009 Cloak and Dagger Trap Continuous Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
CH1-010 Dark Blade Monster Normal Dark Warrior 4 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
CH1-011 Elemental HERO Neos Monster Normal Light Warrior 7 2500 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
CH1-012 Lesser Fiend Monster Effect Dark Fiend 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
CH1-013 Possessed Dark Soul Monster Effect Dark Fiend 3 1200 800 Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field.
CH1-014 Twin-Headed Behemoth Monster Effect Wind Dragon 3 1500 1200 During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
CH1-015 Wall of Illusion Monster Effect Dark Fiend 4 1000 1850 A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
CH1-016 Remove Trap Spell Normal Destroys 1 face-up Trap Card on the field.
CH1-017 Soul Reversal Spell Quick-Play Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
CH1-018 Stop Defense Spell Normal Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
CH1-019 A Hero Emerges Trap Normal When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
CH1-020 Spellbinding Circle Trap Continuous Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
CH2-001 Tragoedia Monster Effect Dark Fiend 10 ? ? When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.
CH2-002 Phantom of Chaos Monster Effect Dark Fiend 4 0 0 Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
CH2-003 Gold Sarcophagus Spell Normal Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
CH2-004 Deck Devastation Virus Trap Normal Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
CH2-005 Destiny HERO - Diamond Dude Monster Effect Dark Warrior 4 1400 1600 Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
CH2-006 Psi-Blocker Monster Effect Wind Psychic 4 1200 300 Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn.
CH2-007 Dark Eruption Spell Normal Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
CH2-008 Chain Dispel Trap Normal When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
CH2-009 Karma Cut Trap Normal Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster.
CH2-010 Shapesnatch Monster Normal Dark Machine 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
CH2-011 Trent Monster Normal Earth Plant 5 1500 1800 A guardian of the woods, this massive tree is believed to be immortal.
CH2-012 Warrior Dai Grepher Monster Normal Earth Warrior 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
CH2-013 Armed Samurai - Ben Kei Monster Effect Dark Warrior 4 500 800 For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
CH2-014 Dark Jeroid Monster Effect Dark Fiend 4 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
CH2-015 Block Attack Spell Normal Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
CH2-016 Hammer Shot Spell Normal Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
CH2-017 Mage Power Spell Equip The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
CH2-018 Sebek's Blessing Spell Quick-Play Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that monster inflicted to your opponent.
CH2-019 Alchemy Cycle Trap Normal The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
CH2-020 Cloak and Dagger Trap Continuous Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
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