21 Monsters:
1 Breaker the Magical Warrior
1 Card Trooper
3 Cyber Dragon
1 Destiny HERO - Disk Commander
2 Destiny HERO - Fear Monger
2 Destiny HERO - Malicious
1 Elemental HERO Stratos
1 Jinzo
3 Raiza the Storm Monarch
1 Sangan
1 Snipe Hunter
1 Spirit Reaper
2 Thestalos the Firestorm Monarch OR 2 Zaborg the Thunder Monarch
1 Treeborn Frog
12 Spells:
1 Brain Control
3 Destiny Draw
1 Enemy Controller
1 Heavy Storm
1 Lightning Vortex
1 Mystical Space Typhoon
1 Pot of Avarice
1 Premature Burial
1 Reinforcement of the Army
1 Scapegoat
7 Traps:
1 Call of the Haunted
1 Crush Card Virus
3 Phoenix Wing Wind Blast
1 Mirror Force
1 Torrential Tribute
Side:
2 Banisher of the Radiance
2 D.D. Crow
1 Mei-Kou, Master of Barriers
1 Mobius the Frost Monarch
1 Twister
2 Cursed Seal of the Forbidden Spell
1 Dust Tornado
2 Pulling the Rug
2 Royal Decree
1 The Transmigration Prophecy
The perfect circle deck wasn't introduced during the September 2007 format, but during the one before it. Some key cards got hit such as DESTINY HERO - DISK COMMANDER bing limited or DESTINY HERO - MALICIOUS semi-limit, but it didn't prevent the deck from functioning.
The name "Perfect Circle" comes from the deck ability to control many aspects of the game and deal with several threats aswell. The DESTINY HERO engine provided interesting things to the deck; DESTINY HERO - DISK COMMANDER was one of the main parts of the deck as it allowed the player to quickly gain advantage by reviving it from the graveyard (DESTINY HERO - FEAR MONGER, CALL OF THE HAUNTED and PREMATURE BURIAL all did that), DESTINY HERO - FEAR MONGER would not only revive Disk it fit wasn't possible but could also revive MALICIOUS for tribute fodder. MALICIOUS by itself was great fodder even if it's semi-limit made it less effective than it was. All of these obviously served as discard fodder for DESTINY DRAW and were searchable by ELEMENTAL HERO STRATOS, or in the case of Disk and Monger,REINFORCEMENT OF THE ARMY.
Other tribute fodder came in the form of the ever-recurring TREEBORN FROG, CYBER DRAGON or SPIRIT REAPER, which could also deal with the hand via its effect.BRAIN CONTROL, aswell as SOUL EXCHANGE, also provided the player with monsters to use. RAIZA THE STORM MONARCH, released a few months earlier in Force of the Breaker, was by far the best monarch in the deck and one of the best monsters in the game. While ZABORG THE THUNDER MONARCH or MOBIUS THE FROST MONARCH could only deal with either monsters or spells/traps, RAIZA could deal with both, not o mention spinning cards was a powerful effect too (which is whyPHOENIX WING WIND BLAST was widely used at that time). THESTALOS THE FIRESTORM MONARCH could be used to hit the hand, and as a result, limit the opponent's possible plays, whereas SNIPE HUNTER, even being luck-based, was great removal for monsters or backrow.
Another power card for the format was CRUSH CARD VIRUS . It had a host of targets from the DESTINY HERO monsters to SPIRIT REAPER and SANGAN, and if it c ame to it, you could even use a D.D. CROW that was sitting on your hand. It could hit a large number of monsters (Monarchs, PLASMA, LaDD, STRATOS, JINZO, BREAKER..etc) and give valuable information about your opponent's hand. Add in another amazing hand control card in TRAP DUSTSHOOT and you could play MIND CRUSH to further deplete your opponen'ts options.
A few weeks into the format, we saw the release of MARSHMALLON and especially LIGHT AND DARKNESS DRAGON. The former could provide nice tribute fodder by being immune to battle destruction on top of inflciting burn damage, while the latter was an incredibly powerful and impactful card. It provided all-around negation to several effects and threats and in the situation it got destroyed, it could revive any monster, which included plussing off DESTINY HERO - DISK COMMANDER, search power withELEMENTAL HERO STRATOS, beatsticks with JINZO or any monarch and so on. It also saw the rise in play for cards such as SOUL EXCHANGE seeing as LaDD needed 2 tributes, rather than 1 for the Monarchs, but was definitely worth it. DESTINY HERO - PLASMA was also an interesting tech piece as it was searchable thanks to STRTAOS and could be summoned with SCAPEGOAT, or serve as TRADE-IN / DESTINY DRAW fodder.
Other notable cards used in the deck included: SPELL STRIKER which was searchable via REINFORCEMENT OF THE ARMY and could provided instant tribute material,MORPHING JAR as hand control or advantage maker or GOLD SARCOPHAGUS to access to your key cards faster.
As for other relevant decks, we can mention: ZOMBIES ( IL BLUD, ZOMBIE MASTER, BOOK OF LIFE and CARD OF SAFE RETURN) proved to be a great fast and aggres sive deck that could quickly generate advantage, DEMISE, KING OF ARMAGEDDON OTK based decks were still contending despite the limit on MEGAMORPH, mainly thanks to the release of SWING OF MEMORIES (and ADVANCED RITUAL ART and DEMISE still being unlimited) , other various MONARCH decks, including MACRO COSMOS and DIMENSION FISSURE based decks and even BABOON BURN decks. Towards the end of the format, PHANTOM OF DARKNESS would bring a card that will severly impact the game and following formats: DARK ARMED DRAGON, and as such "DAD" decks began to take form.
1 Breaker the Magical Warrior
1 Card Trooper
3 Cyber Dragon
1 Destiny HERO - Disk Commander
2 Destiny HERO - Fear Monger
2 Destiny HERO - Malicious
1 Elemental HERO Stratos
1 Jinzo
3 Raiza the Storm Monarch
1 Sangan
1 Snipe Hunter
1 Spirit Reaper
2 Thestalos the Firestorm Monarch OR 2 Zaborg the Thunder Monarch
1 Treeborn Frog
12 Spells:
1 Brain Control
3 Destiny Draw
1 Enemy Controller
1 Heavy Storm
1 Lightning Vortex
1 Mystical Space Typhoon
1 Pot of Avarice
1 Premature Burial
1 Reinforcement of the Army
1 Scapegoat
7 Traps:
1 Call of the Haunted
1 Crush Card Virus
3 Phoenix Wing Wind Blast
1 Mirror Force
1 Torrential Tribute
Side:
2 Banisher of the Radiance
2 D.D. Crow
1 Mei-Kou, Master of Barriers
1 Mobius the Frost Monarch
1 Twister
2 Cursed Seal of the Forbidden Spell
1 Dust Tornado
2 Pulling the Rug
2 Royal Decree
1 The Transmigration Prophecy
The perfect circle deck wasn't introduced during the September 2007 format, but during the one before it. Some key cards got hit such as DESTINY HERO - DISK COMMANDER bing limited or DESTINY HERO - MALICIOUS semi-limit, but it didn't prevent the deck from functioning.
The name "Perfect Circle" comes from the deck ability to control many aspects of the game and deal with several threats aswell. The DESTINY HERO engine provided interesting things to the deck; DESTINY HERO - DISK COMMANDER was one of the main parts of the deck as it allowed the player to quickly gain advantage by reviving it from the graveyard (DESTINY HERO - FEAR MONGER, CALL OF THE HAUNTED and PREMATURE BURIAL all did that), DESTINY HERO - FEAR MONGER would not only revive Disk it fit wasn't possible but could also revive MALICIOUS for tribute fodder. MALICIOUS by itself was great fodder even if it's semi-limit made it less effective than it was. All of these obviously served as discard fodder for DESTINY DRAW and were searchable by ELEMENTAL HERO STRATOS, or in the case of Disk and Monger,REINFORCEMENT OF THE ARMY.
Other tribute fodder came in the form of the ever-recurring TREEBORN FROG, CYBER DRAGON or SPIRIT REAPER, which could also deal with the hand via its effect.BRAIN CONTROL, aswell as SOUL EXCHANGE, also provided the player with monsters to use. RAIZA THE STORM MONARCH, released a few months earlier in Force of the Breaker, was by far the best monarch in the deck and one of the best monsters in the game. While ZABORG THE THUNDER MONARCH or MOBIUS THE FROST MONARCH could only deal with either monsters or spells/traps, RAIZA could deal with both, not o mention spinning cards was a powerful effect too (which is whyPHOENIX WING WIND BLAST was widely used at that time). THESTALOS THE FIRESTORM MONARCH could be used to hit the hand, and as a result, limit the opponent's possible plays, whereas SNIPE HUNTER, even being luck-based, was great removal for monsters or backrow.
Another power card for the format was CRUSH CARD VIRUS . It had a host of targets from the DESTINY HERO monsters to SPIRIT REAPER and SANGAN, and if it c ame to it, you could even use a D.D. CROW that was sitting on your hand. It could hit a large number of monsters (Monarchs, PLASMA, LaDD, STRATOS, JINZO, BREAKER..etc) and give valuable information about your opponent's hand. Add in another amazing hand control card in TRAP DUSTSHOOT and you could play MIND CRUSH to further deplete your opponen'ts options.
A few weeks into the format, we saw the release of MARSHMALLON and especially LIGHT AND DARKNESS DRAGON. The former could provide nice tribute fodder by being immune to battle destruction on top of inflciting burn damage, while the latter was an incredibly powerful and impactful card. It provided all-around negation to several effects and threats and in the situation it got destroyed, it could revive any monster, which included plussing off DESTINY HERO - DISK COMMANDER, search power withELEMENTAL HERO STRATOS, beatsticks with JINZO or any monarch and so on. It also saw the rise in play for cards such as SOUL EXCHANGE seeing as LaDD needed 2 tributes, rather than 1 for the Monarchs, but was definitely worth it. DESTINY HERO - PLASMA was also an interesting tech piece as it was searchable thanks to STRTAOS and could be summoned with SCAPEGOAT, or serve as TRADE-IN / DESTINY DRAW fodder.
Other notable cards used in the deck included: SPELL STRIKER which was searchable via REINFORCEMENT OF THE ARMY and could provided instant tribute material,MORPHING JAR as hand control or advantage maker or GOLD SARCOPHAGUS to access to your key cards faster.
As for other relevant decks, we can mention: ZOMBIES ( IL BLUD, ZOMBIE MASTER, BOOK OF LIFE and CARD OF SAFE RETURN) proved to be a great fast and aggres sive deck that could quickly generate advantage, DEMISE, KING OF ARMAGEDDON OTK based decks were still contending despite the limit on MEGAMORPH, mainly thanks to the release of SWING OF MEMORIES (and ADVANCED RITUAL ART and DEMISE still being unlimited) , other various MONARCH decks, including MACRO COSMOS and DIMENSION FISSURE based decks and even BABOON BURN decks. Towards the end of the format, PHANTOM OF DARKNESS would bring a card that will severly impact the game and following formats: DARK ARMED DRAGON, and as such "DAD" decks began to take form.